Display & Resolution

Browsing 8 commands in this category.

r_mode int

Sets the display resolution mode. In modern Quake Live, setting this to -2 (Native Desktop) is highly recommended, as it bypasses the game's outdated resolution scaler and ensures crisp, pixel-perfect rendering that matches your monitor.

r_customWidth int

Sets the exact pixel width of the game window. Only applies when Screen Resolution Mode is set to -1 (Custom).

r_customHeight int

Sets the exact pixel height of the game window. Only applies when Screen Resolution Mode is set to -1 (Custom).

r_fullscreen bool

Toggles between Windowed and Full Screen mode. Competitive players universally play on Full Screen to minimize Windows Desktop Window Manager (DWM) input lag.

com_maxfps int

Caps the maximum frames per second. 250 is the gold standard for Quake Live. Even if your monitor is only 144Hz, running the game at 250 FPS dramatically reduces input latency and ensures perfectly stable strafe-jumping physics. Higher (500+) if stable >250Hz monitor. Uncapped risks stutter.

r_displayRefresh int

Forces a specific refresh rate (Hz) from your monitor. Keeping this at 0 allows your GPU and operating system to seamlessly apply your highest desktop refresh rate. Change this if you are using custom stretched resolutions that break your Hz.

r_swapInterval bool

Locks the game's frame rate to your monitor's refresh rate to prevent screen tearing. Warning: Competitive players MUST leave this Off, as V-Sync introduces severe mouse input lag.

cg_viewsize int

Reduces the actual rendered 3D game world viewport size while keeping the 2D HUD overlay at full size. Originally used on 1990s PCs for performance; today, this should always be left at 100.