Performance Impact: Low (CPU/GPU)

cg_viewsize

Reduces the actual rendered 3D game world viewport size while keeping the 2D HUD overlay at full size. Originally used on 1990s PCs for performance; today, this should always be left at 100.

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Pro Tip

Never drop below 100 — lowering this creates black borders that hide map geometry and actually hurts visibility more than it helps performance on modern hardware.

Friendly Name 3D Viewport Scale
Default Value 100
Data Type int
Quick Copy seta cg_viewsize "100"

Available Settings

ValueDescription
80 80 - Bordered
100 100 - Full Screen (Default)

Related Commands

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