Identity & General

Browsing 13 commands in this category.

name string

Sets your in-game alias, visible to others. Supports caret color codes (^0 black, ^1 red, ^2 green, ^3 yellow, ^4 blue, ^5 cyan, ^6 magenta, ^7 white) for customization. Note: Steam often overrides this with your Steam Persona name on login.

clan string

Sets your clan or team tag displayed next to your name. Like the name CVAR, this supports caret color codes (^0-^7) for customization and is often synced with your Steam Group selection.

model enum

Selects your first-person player model, affecting only local appearance (e.g., hands/weapons). All models use identical hitboxes for fair play—purely cosmetic. Changing impacts self-view but not opponent perception; pros choose slim models like Visor for minimal distraction.

headmodel enum

Selects the head model for your character. While purely cosmetic, it allows you to mix and match heads with different body models for a unique look in the arena.

sex enum

Chooses voice pack for character sounds like grunts, jumps, and pain reactions. Male or female options align with model gender for immersion. Affects audio feedback only—no gameplay impact; select based on preference or to match model.

cg_fov float

Defines horizontal field of view (10-130), based on 4:3 aspect—feels wider than modern 16:9 games at same value. Low (90-100) aids precision; high (110-120) boosts awareness. Pros average 110 for balanced visibility without distortion.

cg_zoomFov float

Sets FOV during zoom (10-130), separate from cg_fov. Low (40-55) tightens for rail sniping; high (60-75) widens for tracking. Values too low reduce peripheral view; pros balance for weapon-specific aim without tunnel vision.

cg_zoomSensitivity float

Scales sensitivity while zoomed (0-2 multiplier). 1.0 maintains 1:1 feel with FOV adjustment; lower (0.75-0.9) slows for control. High values speed up; pros tweak ~0.9 for fine rail adjustments without over-correction.

cg_zoomToggle bool

Alters zoom mechanic: off requires holding key (quick release); on toggles with press (hands-free). Hold suits reactive play, avoiding stuck zoom; toggle risks forgetting—pros prefer hold for fluid combat transitions.

cg_zoomScaling bool

Controls zoom transition: off snaps instantly (no animation delay); on smooths gradually. Snap minimizes disorientation in fights; smooth feels natural but adds brief blur—pros often disable for immediate clarity.

cg_autoswitch bool

Keep this OFF at all costs. If you are mid-fight with a Lightning Gun and accidentally walk over a Plasma Gun, this setting will force your character to stop firing and switch weapons automatically, leaving you defenseless for nearly half a second.

cg_autoAction enum

Automates post-match actions: 0 nothing; 1 demo record; 2 screenshot; 3 both. Demos capture replays for review/analysis; screenshots log scores. Essential in tourneys for proof. Use 3 for VOD study and reporting.

cg_compmode bool

This streamlines your client visuals to match tournament standards. It doesn't change game physics (which are server-side), but it ensures your damage-kick and screen-shake are set to the most stable, competitive levels permitted by the server.