Performance Impact: None
model
Selects your first-person player model, affecting only local appearance (e.g., hands/weapons). All models use identical hitboxes for fair play—purely cosmetic. Changing impacts self-view but not opponent perception; pros choose slim models like Visor for minimal distraction.
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Pro Tip
Even though hitboxes are identical for all models, slim characters like Visor or Sarge reduce 'self-clutter' on your screen. Most pros combine this with cg_forceModel 1 to ensure that even if they choose a 'cool' model for themselves, they never see distracting, bulky models on their opponents.
Friendly Name
Player Model
Default Value
sarge
Data Type
enum
Quick Copy
seta model "sarge"
Available Settings
| Value | Description |
|---|---|
| biker | Biker |
| bitterman | Bitterman |
| bones | Bones |
| crash | Crash |
| doom | Doom |
| grunt | Grunt |
| hunter | Hunter |
| james | James |
| janet | Janet |
| klesk | Klesk |
| lucy | Lucy |
| major | Major |
| mynx | Mynx |
| orbb | Orbb |
| ranger | Ranger |
| razor | Razor |
| santa | Santa |
| sarge DEFAULT | Sarge/Default |
| slash | Slash |
| sorlag | Sorlag |
| uriel | Uriel |
| visor | Visor |
| xaero | Xaero |
Related Commands
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