Crosshair
Browsing 15 commands in this category.
Selects the image displayed in the center of the screen. Setting to 0 completely hides the static crosshair, disabling Size, Color, Pulse, and Brightness options. Pro tip: You can set this to 0 but keep cg_crosshairHitStyle active for an invisible crosshair that only flashes on successful hits.
Measured in pixels. Most modern competitive players use a range between 20 and 40. This setting is disabled if the Master Crosshair Style is set to 0.
Sets the color of your static crosshair. Will be grayed out and overridden if cg_crosshairHealth is turned On.
A master override. If On, the engine completely ignores your chosen Crosshair Color and dynamically colorizes the crosshair based on your current health (White = 100+, Yellow = 50, Red = 10). Most pros keep this Off to maintain a distraction-free, static aim point.
Controls the intensity or visibility of the crosshair color, effectively acting as an opacity/brightness slider.
Allows a pulsating visual effect on the crosshair when items are picked up. The vast majority of competitive players set this to Off for a perfectly static aim point.
Horizontal pixel offset from screen center. Non-zero shifts aim point—always 0 for precise centering.
Vertical pixel offset from screen center. Non-zero shifts aim point—always 0 for precise centering.
Dictates how the crosshair behaves when you hit an opponent. Note the overrides: Styles 1, 4, and 7 override your HitColor setting to force damage-based colors. Styles 2, 5, and 8 allow you to use a custom HitColor.
Sets the color for the hit marker. This is only functional if Hit Marker Style is set to 2, 5, or 8.
Sets the amount of time (in ms) the hit marker effect is displayed. Standard is 200, but players using the Lightning Gun heavily often lower this to 50ms to get perfectly synced feedback for every single shaft tick.
Acts as the master toggle to display the names of target opponents when your crosshair sweeps over them. Disabling this disables Opacity and Team Health overlays.
Sets the opacity of the target names text. Dependent on Master Target Names being active.
If Master Target Names is enabled, this setting clarifies how teammate health is visually represented when targeted.
Displays a teammate's name ONLY when your crosshair is on them. This feature is completely redundant and overridden if the Master Target Names toggle is already handling everyone.