Crosshair

Browsing 15 commands in this category.

cg_drawCrosshair enum

Selects the image displayed in the center of the screen. Setting to 0 completely hides the static crosshair, disabling Size, Color, Pulse, and Brightness options. Pro tip: You can set this to 0 but keep cg_crosshairHitStyle active for an invisible crosshair that only flashes on successful hits.

cg_crosshairSize float

Measured in pixels. Most modern competitive players use a range between 20 and 40. This setting is disabled if the Master Crosshair Style is set to 0.

cg_crosshairColor int

Sets the color of your static crosshair. Will be grayed out and overridden if cg_crosshairHealth is turned On.

cg_crosshairHealth bool

A master override. If On, the engine completely ignores your chosen Crosshair Color and dynamically colorizes the crosshair based on your current health (White = 100+, Yellow = 50, Red = 10). Most pros keep this Off to maintain a distraction-free, static aim point.

cg_crosshairBrightness float

Controls the intensity or visibility of the crosshair color, effectively acting as an opacity/brightness slider.

cg_crosshairPulse bool

Allows a pulsating visual effect on the crosshair when items are picked up. The vast majority of competitive players set this to Off for a perfectly static aim point.

cg_crosshairX float

Horizontal pixel offset from screen center. Non-zero shifts aim point—always 0 for precise centering.

cg_crosshairY float

Vertical pixel offset from screen center. Non-zero shifts aim point—always 0 for precise centering.

cg_crosshairHitStyle int

Dictates how the crosshair behaves when you hit an opponent. Note the overrides: Styles 1, 4, and 7 override your HitColor setting to force damage-based colors. Styles 2, 5, and 8 allow you to use a custom HitColor.

cg_crosshairHitColor int

Sets the color for the hit marker. This is only functional if Hit Marker Style is set to 2, 5, or 8.

cg_crosshairHitTime float

Sets the amount of time (in ms) the hit marker effect is displayed. Standard is 200, but players using the Lightning Gun heavily often lower this to 50ms to get perfectly synced feedback for every single shaft tick.

cg_drawCrosshairNames int

Acts as the master toggle to display the names of target opponents when your crosshair sweeps over them. Disabling this disables Opacity and Team Health overlays.

cg_drawCrosshairNamesOpacity float

Sets the opacity of the target names text. Dependent on Master Target Names being active.

cg_drawCrosshairTeamHealth int

If Master Target Names is enabled, this setting clarifies how teammate health is visually represented when targeted.

cg_teammateCrosshairNames bool

Displays a teammate's name ONLY when your crosshair is on them. This feature is completely redundant and overridden if the Master Target Names toggle is already handling everyone.