Performance Impact: None
cg_crosshairHitStyle
Dictates how the crosshair behaves when you hit an opponent. Note the overrides: Styles 1, 4, and 7 override your HitColor setting to force damage-based colors. Styles 2, 5, and 8 allow you to use a custom HitColor.
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Pro Tip
Style 2 with a custom HitColor is what 95% of pros use — clean flash on hit without damage-color chaos. Pair it with 50ms duration for perfect LG tick feedback.
Friendly Name
Hit Marker Style
Default Value
2
Data Type
int
Quick Copy
seta cg_crosshairHitStyle "2"
Available Settings
| Value | Description |
|---|---|
| 0 | 0 - Off / Audio Cues Only (Recommended) |
| 1 | 1 - Colorize based on damage dealt |
| 2 | 2 - Colorize to HitColor (Recommended/Default) |
| 3 | 3 - Pulse only |
| 4 | 4 - Colorize by damage + Pulse |
| 5 | 5 - Colorize by HitColor + Pulse |
| 6 | 6 - Small Pulse only |
| 7 | 7 - Colorize by damage + Small Pulse |
| 8 | 8 - Colorize by HitColor + Small Pulse |
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