Enemy Models & Colors

Browsing 8 commands in this category.

cg_forceEnemyModel string

Forces all enemy players to appear as a specific model. You can select a base model (e.g., 'keel') or a model+skin combo (e.g., 'keel/bright'). If a combo is selected, it completely overrides the Force Enemy Skin setting. Note: All models share the exact same standardized cylindrical collision hitbox.

cg_forceEnemySkin string

Fallback skin for forced model (ignored if model includes /skin). Bright glows for visibility; sport teams colors.

cg_enemyHeadColor string

Hex color (0xRRGGBBAA) for enemy heads only. Neon contrasts maps; uniform with body/legs common.

cg_enemyUpperColor string

Hex color for enemy torso/upper body. Matches head/legs for full silhouette pop.

cg_enemyLowerColor string

Hex color for enemy legs/lower body. Completing uniform enemy coloring for max visibility.

cg_forceEnemyWeaponColor bool

Forces enemy projectiles (like Railgun beams and Grenades) to match their Torso color (cg_enemyUpperColor). Makes dodging incoming fire much easier by matching it to your high-contrast enemy colors.

cg_deadBodyDarken bool

Instantly darkens enemy models when they die. Absolutely essential for competitive play to prevent confusing live, glowing enemies with dead bodies during chaotic fights.

cg_deadBodyColor string

Hex color for darkened corpses. Dark/neutral blends into maps, reducing visual noise.