Enemy Models & Colors
Browsing 8 commands in this category.
Forces all enemy players to appear as a specific model. You can select a base model (e.g., 'keel') or a model+skin combo (e.g., 'keel/bright'). If a combo is selected, it completely overrides the Force Enemy Skin setting. Note: All models share the exact same standardized cylindrical collision hitbox.
Fallback skin for forced model (ignored if model includes /skin). Bright glows for visibility; sport teams colors.
Hex color (0xRRGGBBAA) for enemy heads only. Neon contrasts maps; uniform with body/legs common.
Hex color for enemy torso/upper body. Matches head/legs for full silhouette pop.
Hex color for enemy legs/lower body. Completing uniform enemy coloring for max visibility.
Forces enemy projectiles (like Railgun beams and Grenades) to match their Torso color (cg_enemyUpperColor). Makes dodging incoming fire much easier by matching it to your high-contrast enemy colors.
Instantly darkens enemy models when they die. Absolutely essential for competitive play to prevent confusing live, glowing enemies with dead bodies during chaotic fights.
Hex color for darkened corpses. Dark/neutral blends into maps, reducing visual noise.