Performance Impact: None
cg_forceEnemySkin
Fallback skin for forced model (ignored if model includes /skin). Bright glows for visibility; sport teams colors.
💡
Pro Tip
Use 'bright' on every enemy — it adds a constant glowing outline that makes silhouettes pop against any map background, even in dark corners or on low-contrast textures.
Friendly Name
Force Enemy Skin (Fallback)
Default Value
Data Type
string
Quick Copy
seta cg_forceEnemySkin ""
Available Settings
| Value | Description |
|---|---|
| DEFAULT | None (Let Model CVAR dictate skin) |
| bright | Bright - Forces high-visibility glowing textures. |
| sport | Sport - Forces team-colored Red/Blue jerseys. |
| default | Default - Forces the character's original Q3 texture. |
Related Commands
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