Performance Impact: None
cg_forceEnemyModel
Forces all enemy players to appear as a specific model. You can select a base model (e.g., 'keel') or a model+skin combo (e.g., 'keel/bright'). If a combo is selected, it completely overrides the Force Enemy Skin setting. Note: All models share the exact same standardized cylindrical collision hitbox.
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Pro Tip
Force 'keel/bright' or 'visor/bright' permanently — these are the 2026 meta because their animations have zero wasted motion and the slimmest silhouette for perfect long-range tracking without any model-specific quirks.
Friendly Name
Force Enemy Model
Default Value
Data Type
string
Quick Copy
seta cg_forceEnemyModel ""
Available Settings
| Value | Description |
|---|---|
| DEFAULT | No model enforced (Shows their chosen model) |
| keel/bright | Keel (Bright Skin) - #1 Pro Standard (Stable animation, boxy silhouette) |
| tankjr/bright | TankJr (Bright Skin) - Large visual bulk for tracking |
| visor/bright | Visor (Bright Skin) - Slim Silhouette Alt |
| biker | Biker |
| bitterman | Bitterman |
| bones | Bones |
| crash | Crash |
| doom | Doom |
| grunt | Grunt |
| hunter | Hunter |
| james | James |
| janet | Janet |
| keel | Keel (Base Model / No forced skin) |
| klesk | Klesk |
| lucy | Lucy |
| major | Major |
| mynx | Mynx |
| orbb | Orbb |
| ranger | Ranger |
| razor | Razor |
| santa | Santa |
| slash | Slash |
| sorlag | Sorlag |
| tankjr | TankJr (Base Model / No forced skin) |
| uriel | Uriel |
| visor | Visor |
| xaero | Xaero |
Related Commands
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