Performance Impact: None

cg_forceEnemyModel

Forces all enemy players to appear as a specific model. You can select a base model (e.g., 'keel') or a model+skin combo (e.g., 'keel/bright'). If a combo is selected, it completely overrides the Force Enemy Skin setting. Note: All models share the exact same standardized cylindrical collision hitbox.

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Pro Tip

Force 'keel/bright' or 'visor/bright' permanently — these are the 2026 meta because their animations have zero wasted motion and the slimmest silhouette for perfect long-range tracking without any model-specific quirks.

Friendly Name Force Enemy Model
Default Value
Data Type string
Quick Copy seta cg_forceEnemyModel ""

Available Settings

ValueDescription
DEFAULTNo model enforced (Default/Shows chosen model)
keel/brightKeel (Bright Skin) - #1 Pro Standard (Stable animation, boxy silhouette)
tankjr/brightTankJr (Bright Skin) - Large visual bulk for tracking
visor/brightVisor (Bright Skin) - Slim Silhouette Alt
bikerBiker
bittermanBitterman
bonesBones
crashCrash
doomDoom
gruntGrunt
hunterHunter
jamesJames
janetJanet
keelKeel (Base Model / No forced skin)
kleskKlesk
lucyLucy
majorMajor
mynxMynx
orbbOrbb
rangerRanger
razorRazor
santaSanta
slashSlash
sorlagSorlag
tankjrTankJr (Base Model / No forced skin)
urielUriel
visorVisor
xaeroXaero

Related Commands

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