Network & Connection

Browsing 12 commands in this category.

rate int

Maximum client bandwidth allocation in bytes per second for receiving server updates. Most players these days have great internet connections so leaving at default is recommended.

cl_maxpackets int

Maximum number of network packets sent to the server per second. 125 is the engine maximum and ensures the server receives your full input stream (movement, shots, jumps) every frame for precise registration. Lower values reduce accuracy during fast play.

cl_packetdup int

Number of duplicate movement packets sent to the server as backup. On stable fiber connections, 0 saves bandwidth with no loss; 1 provides redundancy during minor packet drops; Can be set from 0-5.

cl_timeNudge int

Artificially shifts your client clock relative to the server to compensate for ping. Negative values (–5 to –20) make distant enemies appear slightly ahead in time, improving hitscan (rail) registration on higher-latency connections. Too negative causes choppy enemy animations; 0 is ideal for low ping or LAN.

cg_predictItems bool

Predicts item pickups locally for instant sound/visual feedback instead of waiting for server confirmation. On reduces perceived latency when grabbing items; Off ensures 100% server accuracy but feels slightly delayed. Most pros turn OFF to avoid double-pickup sound confusion.

cg_drawSnapshot bool

Developer overlay showing raw server snapshot rate and timing data. Only enable when diagnosing netcode, lag compensation, or packet issues; Off for normal play.

net_port int

Local UDP port used for game communication. Fixed ports can conflict on shared routers; 0 lets the OS assign a random port, ideal for multiple QL instances or multi-PC households.

net_socksenabled bool

Activates SOCKS5 proxy support for connecting through restricted networks (e.g., corporate/university firewalls). Only enable if direct connections are blocked; otherwise keep Off for lowest latency.

net_socksserver string

IP address or hostname of the SOCKS5 proxy server. Only used when SOCKS is enabled. Leave blank unless you are configuring a proxy.

net_socksport int

Port number for the SOCKS5 proxy server. Standard is 1080; change only if your proxy uses a non-standard port. Only active when SOCKS is enabled.

net_socksusername string

Username for authenticated SOCKS5 proxies. Leave blank if your proxy does not require authentication.

net_sockspassword string

Password for authenticated SOCKS5 proxies. Leave blank if your proxy does not require authentication.