Performance Impact: None

cl_maxpackets

Maximum number of network packets sent to the server per second. 125 is the engine maximum and ensures the server receives your full input stream (movement, shots, jumps) every frame for precise registration. Lower values reduce accuracy during fast play.

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Pro Tip

Lock it at 125 — this is the engine’s hard cap and the exact value every pro uses so the server gets your full movement and shot data 125 times per second for pixel-perfect registration.

Friendly Name Max Packets Sent
Default Value 125
Data Type int
Quick Copy seta cl_maxpackets "125"

Available Settings

ValueDescription
63 63 - Unstable Connection (Fallback)
125 125 - Maximum (Recommended)

Related Commands

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