Performance Impact: None
cl_maxpackets
Maximum number of network packets sent to the server per second. 125 is the engine maximum and ensures the server receives your full input stream (movement, shots, jumps) every frame for precise registration. Lower values reduce accuracy during fast play.
💡
Pro Tip
Lock it at 125 — this is the engine’s hard cap and the exact value every pro uses so the server gets your full movement and shot data 125 times per second for pixel-perfect registration.
Friendly Name
Max Packets Sent
Default Value
125
Data Type
int
Quick Copy
seta cl_maxpackets "125"
Available Settings
| Value | Description |
|---|---|
| 63 | 63 - Unstable Connection (Fallback) |
| 125 | 125 - Maximum (Recommended) |
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