HUD: Vital Information
Browsing 7 commands in this category.
Master 2D HUD toggle. Controls display of crosshair/stack/timer. Set this to off for all cinematics; on required for gameplay.
Displays the match clock on your HUD. Important UI element for competitive duel and team modes, as it is required for mathematically timing the respawns of Major Items (Mega Health / Red Armor).
Specifically toggles the numerical values for your Health, Armor, and Ammo on the HUD. Essential for monitoring your current 'stack'.
Controls the time flow, 0 counts up, 1 counts down. Counting UP is universally used by competitive players because it makes calculating item respawns (Mega 35s, Armor 25s) simple addition rather than awkward subtraction.
Displays 'Low Ammo' and 'Out Of Ammo' text near the center of your screen. 0 for hidden (clean), 1/2 for on-screen display.
Controls the audible feedback when your weapon is running out of ammo. 0 mute; 1 low/reload + empty click; 2 same click. Used by pros still when cg_drawAmmoWarning is set to 0.
Toggles the text notification and error buzzer that triggers if you try to activate an inventory item (like a Medkit or Teleporter) but don't actually have one. Off mutes bind spam