HUD: Vital Information

Browsing 7 commands in this category.

cg_draw2D bool

Master 2D HUD toggle. Controls display of crosshair/stack/timer. Set this to off for all cinematics; on required for gameplay.

cg_drawTimer bool

Displays the match clock on your HUD. Important UI element for competitive duel and team modes, as it is required for mathematically timing the respawns of Major Items (Mega Health / Red Armor).

cg_drawStatus bool

Specifically toggles the numerical values for your Health, Armor, and Ammo on the HUD. Essential for monitoring your current 'stack'.

cg_levelTimerDirection int

Controls the time flow, 0 counts up, 1 counts down. Counting UP is universally used by competitive players because it makes calculating item respawns (Mega 35s, Armor 25s) simple addition rather than awkward subtraction.

cg_drawAmmoWarning int

Displays 'Low Ammo' and 'Out Of Ammo' text near the center of your screen. 0 for hidden (clean), 1/2 for on-screen display.

cg_lowAmmoWarningSound int

Controls the audible feedback when your weapon is running out of ammo. 0 mute; 1 low/reload + empty click; 2 same click. Used by pros still when cg_drawAmmoWarning is set to 0.

cg_useItemMessage bool

Toggles the text notification and error buzzer that triggers if you try to activate an inventory item (like a Medkit or Teleporter) but don't actually have one. Off mutes bind spam