HUD: Secondary Elements

Browsing 14 commands in this category.

cg_drawFPS bool

Displays a frames-per-second counter in the corner of your screen. Essential for verifying that your frame rate matches your com_maxfps setting and is completely stable during chaotic fights. Modern PCs that maintain 250+ fps can turn it off once optimized.

cg_lagometer int

Displays a real-time netgraph tracking your connection to the server. 0 off; 1 graph; 2 graph+ping. 2 diagnoses loss/lag.

cg_speedometer int

Displays your exact horizontal Velocity (UPS - Units Per Second). Useful for practicing your Strafe Jumping technique in empty maps. 0 off; 1/2 graph; 3 number. 0 match, 3 practice.

cg_drawItemPickups int

Controls the notification that appears when you pickup an item. Competitive duelers often use the Timestamp options (5 or 7) to automatically log the exact game-clock time they picked up an item. 0-7 combos (icon/name/timestamp). 5 logs time+icon for math.

cg_drawAttacker bool

Displays the 2D face icon and name of the last player to damage you. Off reduces clutter.

cg_drawRewards bool

Displays floating medals (like 'Excellent' or 'Impressive') at the top of your screen. Off clears upper view.

cg_scorePlums bool

Spawns floating '+1' or '-1' text balloons that rise from players' bodies when a score happens. This creates massive visual clutter in the 3D world. Off eliminates world text.

cg_drawFragMessages bool

Displays 'You Fragged X' text in the center of the screen. Many top players disable this to prevent text from blocking their crosshair during multi-kills, relying on the top-left obituary feed instead.

cg_centertime int

Controls how long (in seconds) the large center-screen messages remain visible before fading out. Shorter quicker dismiss.

cg_drawPregameMessages bool

Displays 'Match Starting' and 'Warmup' information, like "the match will begin when more players are ready".

cg_teamChatsOnly bool

Blocks all global chat from the enemy team, ensuring only your teammates' messages appear on screen. For most public servers, this is not optimal as you will not be seeing any chat from most other players. Turn on for tourney focus.

cg_teamchatheight int

Limits the maximum number of chat lines displayed on the screen at once. Competitive players lower this (3 or 4) so that spamming chat doesn't blind their crosshair during fights.

cg_teamChatTime int

Sets the duration (in milliseconds) that teammate chat messages remain on screen. Many players increase this to 5000+ so they don't miss important weapon drop calls during firefights.

cg_voiceChatIndicator int

Sets the location of the speaking icon that appears when a player uses in-game Voice Chat. 0 off; 1 right; 2 left.