Identity & General

Browsing 9 commands in this category.

name string

Sets your in-game alias, visible to others. Supports caret color codes (^0 black, ^1 red, ^2 green, ^3 yellow, ^4 blue, ^5 cyan, ^6 magenta, ^7 white) for customization. Note: Steam often overrides this with your Steam Persona name on login.

model enum

Selects your first-person player model, affecting only local appearance (e.g., hands/weapons). All models use identical hitboxes for fair play—purely cosmetic. Changing impacts self-view but not opponent perception; pros choose slim models like Visor for minimal distraction.

cg_fov float

Defines horizontal field of view (10-130), based on 4:3 aspect—feels wider than modern 16:9 games at same value. Low (90-100) aids precision; high (110-120) boosts awareness. Pros average 110 for balanced visibility without distortion.

cg_zoomFov float

Sets FOV during zoom (10-130), separate from cg_fov. Low (40-55) tightens for rail sniping; high (60-75) widens for tracking. Values too low reduce peripheral view; pros balance for weapon-specific aim without tunnel vision.

cg_zoomSensitivity float

Scales sensitivity while zoomed (0-2 multiplier). 1.0 maintains 1:1 feel with FOV adjustment; lower (0.75-0.9) slows for control. High values speed up; pros tweak ~0.9 for fine rail adjustments without over-correction.

cg_zoomToggle bool

Alters zoom mechanic: off requires holding key (quick release); on toggles with press (hands-free). Hold suits reactive play, avoiding stuck zoom; toggle risks forgetting—pros prefer hold for fluid combat transitions.

cg_zoomScaling bool

Controls zoom transition: off snaps instantly (no animation delay); on smooths gradually. Snap minimizes disorientation in fights; smooth feels natural but adds brief blur—pros often disable for immediate clarity.

cg_autoswitch bool

Keep this OFF at all costs. If you are mid-fight with a Lightning Gun and accidentally walk over a Plasma Gun, this setting will force your character to stop firing and switch weapons automatically, leaving you defenseless for nearly half a second.

cg_autoAction enum

Automates post-match actions: 0 nothing; 1 demo record; 2 screenshot; 3 both. Demos capture replays for review/analysis; screenshots log scores. Essential in tourneys for proof. Use 3 for VOD study and reporting.