Spectator & Demo Interface

Browsing 14 commands in this category.

cg_specNames int

Controls the visibility of player names floating above their heads while you are spectating. Setting this to 2 (Always On) to easily track player positions through walls across the map.

cg_specFOV bool

Forces your spectator camera to use the exact Field of View (FOV) of the player you are watching. This is absolutely mandatory for accurate demo review, as seeing their true FOV helps you understand their crosshair placement and peripheral awareness.

cl_demoRecordMessage enum

Controls the HUD notification when a demo is being recorded. 0 none; 1 text; 2 icon. 2 least intrusive.

cg_specTeamVitals int

Displays health and armor bars for all active players on the sides of the screen while spectating. The modern competitive standard is 2, which overlays the exact numerical HP/Armor values on the bars so you can perfectly track the 'stack' advantage.

cg_specTeamVitalsHealthColor bool

If On, the spectator health bars will dynamically change color from green to red as the player's HP drops. If Off, they remain static team colors (Red/Blue).

cg_specTeamVitalsWidth int

Scales the horizontal width of the spectator vitals bars. Slimmer less clutter.

cg_specTeamVitalsY int

Adjusts the vertical placement of the vitals bars on the screen. Lower values push the UI toward the top edge, while higher values push it further down. Low for overlays.

cg_specItemTimers int

Displays persistent spawn timers for items on the HUD while spectating. Essential for learning map control timing. Higher = more items.

cg_drawInputCmds int

Displays an on-screen overlay showing exactly which keys (WASD, Jump, Crouch) and mouse clicks the spectated player is pressing. Tool for analyzing pro movement and strafe-jumping mechanics in demos. 0 off; 1 always; 2 spec-only. 2 dissects movement.

cg_drawInputCmdsSize int

Controls the physical size of the keyboard/mouse overlay.

cg_drawInputCmdsX int

Horizontal placement of the input overlay. 320 is perfectly centered.

cg_drawInputCmdsY int

Vertical placement of the input overlay. 240 is centered. Higher value = lower on the screen.

cg_followKiller bool

Automatically switches your spectator camera to the player who just killed you.

cg_followPowerup bool

Automatically forces your spectator camera to switch to any player who picks up a major powerup (like Quad Damage or Battlesuit).