Performance Impact: None

cg_forceEnemyModel

Forces all enemy players to appear as a specific model. You can select a base model (e.g., 'keel') or a model+skin combo (e.g., 'keel/bright'). If a combo is selected, it completely overrides the Force Enemy Skin setting. Note: All models share the exact same standardized cylindrical collision hitbox.

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Pro Tip

Force 'keel/bright' or 'visor/bright' permanently — these are the 2026 meta because their animations have zero wasted motion and the slimmest silhouette for perfect long-range tracking without any model-specific quirks.

Friendly Name Force Enemy Model
Default Value
Data Type string
Quick Copy seta cg_forceEnemyModel ""

Available Settings

ValueDescription
DEFAULTNo model enforced (Shows their chosen model)
keel/bright Keel (Bright Skin) - #1 Pro Standard (Stable animation, boxy silhouette)
tankjr/bright TankJr (Bright Skin) - Large visual bulk for tracking
visor/bright Visor (Bright Skin) - Slim Silhouette Alt
biker Biker
bitterman Bitterman
bones Bones
crash Crash
doom Doom
grunt Grunt
hunter Hunter
james James
janet Janet
keel Keel (Base Model / No forced skin)
klesk Klesk
lucy Lucy
major Major
mynx Mynx
orbb Orbb
ranger Ranger
razor Razor
santa Santa
slash Slash
sorlag Sorlag
tankjr TankJr (Base Model / No forced skin)
uriel Uriel
visor Visor
xaero Xaero

Related Commands

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