Performance Impact: None
cg_enemyHeadColor
Hex color (0xRRGGBBAA) for enemy heads only. Neon contrasts maps; uniform with body/legs common.
💡
Pro Tip
Match your head color exactly to your upper-body color — this creates one solid glowing silhouette that’s far easier to track than three different shades.
Friendly Name
Enemy Head Color
Default Value
0x00FF00FF
Data Type
string
Quick Copy
seta cg_enemyHeadColor "0x00FF00FF"
Available Settings
| Value | Description |
|---|---|
| 0xFFFFFFFF DEFAULT | 0xFFFFFFFF - Pure White (Engine Default) |
| 0x00FF00FF | 0x00FF00FF - Pure Green (Standard) |
| 0xFF00FFFF | 0xFF00FFFF - Magenta / Pink (High Contrast) |
| 0xC000C0FF | 0xC000C0FF - Purple (Rapha) |
| 0x00FFFFFF | 0x00FFFFFF - Cyan |
| 0xFFFF00FF | 0xFFFF00FF - Bright Yellow |
| 0xFF0000FF | 0xFF0000FF - Pure Red |
| 0x000000FF | 0x000000FF - Pure Black (Strong silhouette contrast) |
| 0x0033FFFF | 0x0033FFFF - Dark Blue (Less neon, map contrast) |
Related Commands
Want to use cg_enemyHeadColor in your config?
Our visual editor lets you tweak this setting and 300+ others without touching a text file.
Open in Editor