Performance Impact: None
cl_timeNudge
Artificially shifts your client clock relative to the server to compensate for ping. Negative values (–5 to –20) make distant enemies appear slightly ahead in time, improving hitscan (rail) registration on higher-latency connections. Too negative causes choppy enemy animations; 0 is ideal for low ping or LAN.
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Pro Tip
Use -5 to -10 on 50–100 ping connections — it pulls enemy positions slightly forward in time so your rails connect exactly where you aimed instead of where they were 80ms ago.
Friendly Name
Time Nudge (Ping Compensation)
Default Value
0
Data Type
int
Quick Copy
seta cl_timeNudge "0"
Available Settings
| Value | Description |
|---|---|
| -20 | -20 - Aggressive Nudge (High Ping, Choppy) |
| -15 | -15 - High Ping Compensation |
| -10 | -10 - Moderate Ping Compensation |
| -5 | -5 - Low Ping Tweak |
| 0 DEFAULT | 0 - Off (Default / Low Ping / LAN) |
Related Commands
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