Performance Impact: None

com_hunkMegs

Allocates RAM in megabytes to the core Quake engine for loading maps, models, textures, and other static assets. The original default of 128MB dates back to 2008 and frequently causes crashes or 'hunk overflow' errors when loading large custom Steam Workshop maps or high-res texture packs. In 2026, pros set this to 512MB or higher to ensure stability with modern community content and large-scale servers.

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Pro Tip

Set to 512MB or higher — this single change stops all “hunk overflow” crashes on modern custom maps and high-res texture packs that every pro runs in 2026.

Friendly Name Engine Memory Allocation (HunkMegs)
Default Value 128
Data Type int
Quick Copy seta com_hunkMegs "128"

Available Settings

ValueDescription
128 128MB - Default (Prone to crashing)
256 256MB - Safe Standard
512 512MB - Large Custom Maps (Highly Recommended)
1024 1024MB - Mega Maps / Future-Proof

Related Commands

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