Performance Impact: None
com_hunkMegs
Allocates RAM in megabytes to the core Quake engine for loading maps, models, textures, and other static assets. The original default of 128MB dates back to 2008 and frequently causes crashes or 'hunk overflow' errors when loading large custom Steam Workshop maps or high-res texture packs. In 2026, pros set this to 512MB or higher to ensure stability with modern community content and large-scale servers.
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Pro Tip
Set to 512MB or higher — this single change stops all “hunk overflow” crashes on modern custom maps and high-res texture packs that every pro runs in 2026.
Friendly Name
Engine Memory Allocation (HunkMegs)
Default Value
128
Data Type
int
Quick Copy
seta com_hunkMegs "128"
Available Settings
| Value | Description |
|---|---|
| 128 | 128MB - Default (Prone to crashing) |
| 256 | 256MB - Safe Standard |
| 512 | 512MB - Large Custom Maps (Highly Recommended) |
| 1024 | 1024MB - Mega Maps / Future-Proof |
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