Performance Impact: None
r_textureMode
Sets the OpenGL texture filtering method. Controls how smoothly textures blend as they recede into the distance. Texture filter: nearest pixel; linear sharp; trilinear smooth. Linear_mipmap_nearest pros for edge clarity.
💡
Pro Tip
Switch to GL_LINEAR_MIPMAP_NEAREST — the razor-sharp floor lines make grenade bounce prediction and rail tracking infinitely easier than the blurry default trilinear look.
Friendly Name
Texture Filtering Mode
Default Value
GL_LINEAR_MIPMAP_LINEAR
Data Type
string
Quick Copy
seta r_textureMode "GL_LINEAR_MIPMAP_LINEAR"
Available Settings
| Value | Description |
|---|---|
| GL_NEAREST | GL_NEAREST - Pixelated, no distance blending (Significant shimmering) |
| GL_LINEAR_MIPMAP_NEAREST | GL_LINEAR_MIPMAP_NEAREST - Bilinear (Sharp, but creates visible lines on floors) |
| GL_NEAREST_MIPMAP_LINEAR | GL_NEAREST_MIPMAP_LINEAR - Retro Pixelated (Quake 2 aesthetic with smooth distance) |
| GL_LINEAR_MIPMAP_LINEAR | GL_LINEAR_MIPMAP_LINEAR - Trilinear (Default, smoothest transitions) |
Related Commands
Want to use r_textureMode in your config?
Our visual editor lets you tweak this setting and 300+ others without touching a text file.
Open in Editor