Performance Impact: None

r_textureMode

Sets the OpenGL texture filtering method. Controls how smoothly textures blend as they recede into the distance. Texture filter: nearest pixel; linear sharp; trilinear smooth. Linear_mipmap_nearest pros for edge clarity.

💡

Pro Tip

Switch to GL_LINEAR_MIPMAP_NEAREST — the razor-sharp floor lines make grenade bounce prediction and rail tracking infinitely easier than the blurry default trilinear look.

Friendly Name Texture Filtering Mode
Default Value GL_LINEAR_MIPMAP_LINEAR
Data Type string
Quick Copy seta r_textureMode "GL_LINEAR_MIPMAP_LINEAR"

Available Settings

ValueDescription
GL_NEAREST GL_NEAREST - Pixelated, no distance blending (Significant shimmering)
GL_LINEAR_MIPMAP_NEAREST GL_LINEAR_MIPMAP_NEAREST - Bilinear (Sharp, but creates visible lines on floors)
GL_NEAREST_MIPMAP_LINEAR GL_NEAREST_MIPMAP_LINEAR - Retro Pixelated (Quake 2 aesthetic with smooth distance)
GL_LINEAR_MIPMAP_LINEAR GL_LINEAR_MIPMAP_LINEAR - Trilinear (Default, smoothest transitions)

Related Commands

Want to use r_textureMode in your config?

Our visual editor lets you tweak this setting and 300+ others without touching a text file.

Open in Editor