Performance Impact: None

r_lodscale

Controls the global level-of-detail (LOD) distance scaling for models and geometry. 10 = default (balanced detail falloff). Higher values = models drop to lower detail sooner/farther away (cheaper rendering). Lower values = higher detail retained at distance (more GPU cost). Recommended: 10–20 for competitive play.

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Pro Tip

Leave at 5 — models stay detailed at longer ranges so you can still perfectly track a rail duel across the entire map.

Friendly Name LOD Distance Scale
Default Value 10
Data Type int
Quick Copy seta r_lodscale "10"

Available Settings

ValueDescription
5 5 - Maximum Detail at Distance
8 8 - High Detail (Slight FPS Cost)
10 10 - Default Scale (Balanced)
12 12 - Slightly Faster LOD Drop
15 15 - Aggressive LOD Drop (FPS Gain)
20 20 - Maximum LOD Drop (Lowest Distant Detail)

Related Commands

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