Performance Impact: Low (CPU)

r_lodBias

Controls the geometric complexity of player and weapon models (Model detail threshold). Setting this to -2 ensures player models render at maximum visual size, matching their hitboxes more accurately.

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Pro Tip

Lock at -2 — models always render at full detail so their silhouette perfectly matches the cylindrical hitbox, eliminating those “why did my rail miss” moments.

Friendly Name Level of Detail (LOD) Bias
Default Value -2
Data Type int
Quick Copy seta r_lodBias "-2"

Available Settings

ValueDescription
-2 -2 - Highest Model Detail (Matches Hitboxes)
0 0 - High Detail
1 1 - Medium Detail
2 2 - Low Detail (Blocky Models)

Related Commands

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