Performance Impact: None
r_lodscale
Controls the global level-of-detail (LOD) distance scaling for models and geometry. 10 = default (balanced detail falloff). Higher values = models drop to lower detail sooner/farther away (cheaper rendering). Lower values = higher detail retained at distance (more GPU cost). Recommended: 10–20 for competitive play.
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Pro Tip
Leave at 5 — models stay detailed at longer ranges so you can still perfectly track a rail duel across the entire map.
Friendly Name
LOD Distance Scale
Default Value
10
Data Type
int
Quick Copy
seta r_lodscale "10"
Available Settings
| Value | Description |
|---|---|
| 5 | 5 - Maximum Detail at Distance |
| 8 | 8 - High Detail (Slight FPS Cost) |
| 10 | 10 - Default Scale (Balanced) |
| 12 | 12 - Slightly Faster LOD Drop |
| 15 | 15 - Aggressive LOD Drop (FPS Gain) |
| 20 | 20 - Maximum LOD Drop (Lowest Distant Detail) |
Related Commands
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