Performance Impact: Low (CPU)
r_lodBias
Controls the geometric complexity of player and weapon models (Model detail threshold). Setting this to -2 ensures player models render at maximum visual size, matching their hitboxes more accurately.
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Pro Tip
Lock at -2 — models always render at full detail so their silhouette perfectly matches the cylindrical hitbox, eliminating those “why did my rail miss” moments.
Friendly Name
Level of Detail (LOD) Bias
Default Value
-2
Data Type
int
Quick Copy
seta r_lodBias "-2"
Available Settings
| Value | Description |
|---|---|
| -2 | -2 - Highest Model Detail (Matches Hitboxes) |
| 0 | 0 - High Detail |
| 1 | 1 - Medium Detail |
| 2 | 2 - Low Detail (Blocky Models) |
Related Commands
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