Performance Impact: None

r_overBrightBits

Multiplies the brightness of moving entities (players, items, weapons). If you use Vertex Lighting (r_vertexLight 1), you MUST set this to 2 or higher, otherwise enemy models will appear completely pitch black. Fullscreen required.

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Pro Tip

Set to 2 when using vertex lighting — enemies and rail slugs glow just enough to stand out against walls without looking like neon signs.

Friendly Name Pixel Overbrighting (Entity Lighting)
Default Value 1
Data Type int
Quick Copy seta r_overBrightBits "1"

Available Settings

ValueDescription
0 0 - Disabled
1 DEFAULT1 - Normal Entities (Default)
2 2 - Glowing Entities (Recommended for Vertex)

Related Commands

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