Performance Impact: None
r_overBrightBits
Multiplies the brightness of moving entities (players, items, weapons). If you use Vertex Lighting (r_vertexLight 1), you MUST set this to 2 or higher, otherwise enemy models will appear completely pitch black. Fullscreen required.
💡
Pro Tip
Set to 2 when using vertex lighting — enemies and rail slugs glow just enough to stand out against walls without looking like neon signs.
Friendly Name
Pixel Overbrighting (Entity Lighting)
Default Value
1
Data Type
int
Quick Copy
seta r_overBrightBits "1"
Available Settings
| Value | Description |
|---|---|
| 0 | 0 - Disabled |
| 1 DEFAULT | 1 - Normal Entities (Default) |
| 2 | 2 - Glowing Entities (Recommended for Vertex) |
Want to use r_overBrightBits in your config?
Our visual editor lets you tweak this setting and 300+ others without touching a text file.
Open in Editor