Performance Impact: None
r_mapOverBrightBits
Ambient map geometry brightness multiplier. Higher makes shadows drastically lighter; 2-3 balances visibility without washout.
💡
Pro Tip
Set to 3 on dark maps like q3dm17 — it turns deep shadows into readable areas so you can spot campers without cranking gamma to ugly levels.
Friendly Name
Map Overbrighting (World Lighting)
Default Value
2
Data Type
int
Quick Copy
seta r_mapOverBrightBits "2"
Available Settings
| Value | Description |
|---|---|
| 0 | 0 - Max Shadows (Rare Dark) |
| 1 | 1 - Darker Maps |
| 2 | 2 - Normal Maps (Default) |
| 3 | 3 - Brighter Maps |
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