Performance Impact: None
r_intensity
Acts as a saturation and vibrance multiplier. While Gamma washes the screen out with white light, Intensity specifically makes map and enemy colors 'pop' more aggressively. 1.1-1.2 enhances enemy visibility subtly.
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Pro Tip
Set to 1.2 — this makes red armor and enemy models literally pop against the map without touching gamma, which is the cleanest visibility trick pros use.
Friendly Name
Texture Color Intensity
Default Value
1
Data Type
float
Quick Copy
seta r_intensity "1"
Available Settings
| Value | Description |
|---|---|
| 1 DEFAULT | 1.00 - Normal Saturation (Default) |
| 1.1 | 1.10 - Mild Pop |
| 1.2 | 1.20 - Vibrant Colors |
| 1.5 | 1.50 - Extremely Saturated |
Related Commands
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