Weapon Positioning
Browsing 4 commands in this category.
cg_drawGun
int
Sets the visibility of the weapon you are holding. 0 hidden max screen; 1 full model; 2 muzzle flash only (feedback); 3 ghost. 2 pro standard for cue without bulk.
cg_gunX
float
Moves the weapon forward or backward. Positive extends pointer; negative pulls close. 3-5 aids flick aim without obscure.
cg_gunY
float
Moves the weapon left or right. Positive values move it right; negative values move it left. Setting this to 0 places the gun directly in the center of the screen (Doom style).
cg_gunZ
float
Moves the weapon up or down. Negative lowers bottom-clearing center vision. -7--10 pro for unobstructed crosshair.