Railgun Configuration

Browsing 9 commands in this category.

cg_railStyle enum

Sets the visual style of the Railgun trail. The vast majority of competitive players use 'Core Only' (1), as the classic spiral (2) creates massive visual clutter and can block your view of the enemy during a fight.

color1 int

Sets the color of the inner railgun beam. Bright, unnatural colors like Cyan (13), Green (9), or Pink (23) are highly recommended to provide maximum contrast against dark/brown map textures.

color2 int

Sets the color of the outer railgun spiral. (Note: Only visible if Beam Style is set to 2).

r_railCoreWidth int

Sets the physical thickness (in pixels) of the solid inner beam. A thinner beam (like 2 or 3) is highly recommended for accuracy, as thick beams can completely obscure a distant opponent.

r_railWidth int

Sets the thickness (in pixels) of the translucent 'glow' that surrounds the solid core. Pros often reduce this to 0 to make the beam perfectly sharp and distraction-free.

cg_railTrailTime float

The time (in milliseconds) that rail trails linger in the air. Lowering this clears the screen faster, but 1500ms acts as a perfectly synchronized visual metronome (the exact time it takes for the Railgun to reload).

cg_railRingWidth int

Sets how wide the spirals loop around the core. Lower values create a tighter, more focused spiral.

r_railSegmentLength int

Sets the polygon length of the spiral segments. Lowering this makes the spiral look like a detailed coil, while increasing it stretches the spirals into long ribbons.

cg_oldRail bool

Legacy Q3 rail style toggle (forces spiral). Superseded by cg_railStyle—set 0 to use modern control (core/spiral). Overrides style to 2 if 1; pros use 0 for clean beam.