Performance Impact: None
cg_damagePlumColorStyle
Changes how the floating damage numbers (plums) are colored. Style 1 is a simple white-to-red fade, Style 2 uses tiered damage colors, and Style 3 colors each plum based on the weapon that hit.
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Pro Tip
Use style 2 (Tiered Damage Colors). A bright red plum instantly tells you 'that was a fat rail/rocket hit' while a blue plum means weak hitscan tickle. This is what most competitive players run because it gives you real tactical information at a glance.
Friendly Name
Damage Plum Color Style
Default Value
1
Data Type
int
Quick Copy
seta cg_damagePlumColorStyle "1"
Available Settings
| Value | Description |
|---|---|
| 1 DEFAULT | 1 - One Color Fade (White → Red) |
| 2 | 2 - Tiered Damage Colors (≤25 blue, 26-50 yellow, 51-75 orange, 76+ red) |
| 3 | 3 - Weapon-Specific Colors |
Related Commands
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