Team Models & Colors
Browsing 10 commands in this category.
Forces all teammates to appear as a specific model. You can select a base model (e.g., 'sarge') or a model+skin combo (e.g., 'sarge/sport'). If a combo is selected, it completely overrides the Force Team Skin setting. Note: All models share the exact same standardized cylindrical collision hitbox.
Fallback skin for forced model (ignored if /skin). Sport adds red/blue jerseys for team ID.
Hex (0xRRGGBBAA) for teammate heads (bright skins only). Muted/dark blends backgrounds; team red/blue emphasizes ID.
Hex for teammate torso (bright skins). Dark uniform reduces clutter; slight team tint aids separation.
Hex for teammate legs (bright skins). Darkest for floor blend, minimizing low-level distraction.
Forces teammates' projectiles (like Railgun beams and Grenades) to use your 'Team Torso Color' (cg_teamUpperColor). When enabled, friendly fire matches their assigned torso color, helping you quickly distinguish teammate spam from enemy spam.
Displays a bright yellow triangle above teammates' heads. This is the absolute standard for preventing team damage, providing instantaneous, non-cluttered friend-or-foe identification during split-second reflex flick-shots.
Displays floating name text above teammates in the 3D world. Most competitive players disable this to reduce visual clutter, relying instead on the much cleaner 'Draw Teammate Triangle' (cg_drawFriend) to identify friendlies.
Displays teammate Points of Interest (POIs) indicators at the edges of your screen. Essential for team modes (TDM/CTF) as it provides immense situational awareness of where your team is pushing, spawning, or fighting out of your direct line of sight.
Switches the visual model of flags in Capture the Flag modes. Choose between the traditional solid cloth flag or the modern translucent hologram.