Team Models & Colors
Browsing 9 commands in this category.
Forces all teammates to appear as a specific model. You can select a base model (e.g., 'sarge') or a model+skin combo (e.g., 'sarge/sport'). If a combo is selected, it completely overrides the Force Team Skin setting. Note: All models share the exact same standardized cylindrical collision hitbox.
Fallback skin for forced model (ignored if /skin). Sport adds red/blue jerseys for team ID.
Hex (0xRRGGBBAA) for teammate heads (bright skins only). Muted/dark blends backgrounds; team red/blue emphasizes ID.
Hex for teammate torso (bright skins). Dark uniform reduces clutter; slight team tint aids separation.
Hex for teammate legs (bright skins). Darkest for floor blend, minimizing low-level distraction.
Forces teammates' projectiles (like Railgun beams and Grenades) to use your 'Team Torso Color' (cg_teamUpperColor). When enabled, friendly fire matches their assigned torso color, helping you quickly distinguish teammate spam from enemy spam.
Displays a bright yellow triangle above teammates' heads. This is the absolute standard for preventing team damage, providing instantaneous, non-cluttered friend-or-foe identification during split-second reflex flick-shots.
Displays floating name text above teammates in the 3D world. Most competitive players disable this to reduce visual clutter, relying instead on the much cleaner 'Draw Teammate Triangle' (cg_drawFriend) to identify friendlies.
Displays teammate Points of Interest (POIs) indicators at the edges of your screen. Essential for team modes (TDM/CTF) as it provides immense situational awareness of where your team is pushing, spawning, or fighting out of your direct line of sight.