Team Models & Colors

Browsing 9 commands in this category.

cg_forceTeamModel string

Forces all teammates to appear as a specific model. You can select a base model (e.g., 'sarge') or a model+skin combo (e.g., 'sarge/sport'). If a combo is selected, it completely overrides the Force Team Skin setting. Note: All models share the exact same standardized cylindrical collision hitbox.

cg_forceTeamSkin string

Fallback skin for forced model (ignored if /skin). Sport adds red/blue jerseys for team ID.

cg_teamHeadColor string

Hex (0xRRGGBBAA) for teammate heads (bright skins only). Muted/dark blends backgrounds; team red/blue emphasizes ID.

cg_teamUpperColor string

Hex for teammate torso (bright skins). Dark uniform reduces clutter; slight team tint aids separation.

cg_teamLowerColor string

Hex for teammate legs (bright skins). Darkest for floor blend, minimizing low-level distraction.

cg_forceTeamWeaponColor bool

Forces teammates' projectiles (like Railgun beams and Grenades) to use your 'Team Torso Color' (cg_teamUpperColor). When enabled, friendly fire matches their assigned torso color, helping you quickly distinguish teammate spam from enemy spam.

cg_drawFriend bool

Displays a bright yellow triangle above teammates' heads. This is the absolute standard for preventing team damage, providing instantaneous, non-cluttered friend-or-foe identification during split-second reflex flick-shots.

cg_teammateNames bool

Displays floating name text above teammates in the 3D world. Most competitive players disable this to reduce visual clutter, relying instead on the much cleaner 'Draw Teammate Triangle' (cg_drawFriend) to identify friendlies.

cg_teammatePOIs bool

Displays teammate Points of Interest (POIs) indicators at the edges of your screen. Essential for team modes (TDM/CTF) as it provides immense situational awareness of where your team is pushing, spawning, or fighting out of your direct line of sight.