Camera & View Modes

Browsing 3 commands in this category.

cg_thirdPerson bool

Toggles third-person over-shoulder view. On for local practice/movies; off for 1st-person play (server-disabled in comp).

cg_cameraOrbit int

Third-person orbit rotation speed (degrees/frame). 0 locks behind; low slow pan for cinematics. Used exclusively for cinematic frag movies. A value of 1 provides a slow, dramatic pan, while higher values orbit the player much faster.

cg_cameraOrbitDelay int

Sets the delay (in ms) between camera movement updates. Lowering this value to 16ms forces the camera to update 60 times a second, creating a buttery-smooth rotation for high-quality video capture.