Performance Impact: None
s_musicvolume
Controls volume of background map music. Competitive players universally set this to 0 because music masks critical positional audio cues such as enemy footsteps, weapon switches, and item pickups.
💡
Pro Tip
Always set to 0 — music is the #1 thing that hides enemy footsteps and item pickup sounds, which is why no serious player ever has it enabled.
Friendly Name
Music Volume
Default Value
0.5
Data Type
float
Quick Copy
seta s_musicvolume "0.5"
Available Settings
| Value | Description |
|---|---|
| 0 | 0.0 - Off (Recommended) |
| 0.5 DEFAULT | 0.5 - Normal Music (Default) |
| 1 | 1.0 - Loud Music |
Related Commands
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