Performance Impact: None
s_musicvolume
Controls volume of background map music. Competitive players universally set this to 0 because music masks critical positional audio cues such as enemy footsteps, weapon switches, and item pickups.
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Pro Tip
Always set to 0 — music is the #1 thing that hides enemy footsteps and item pickup sounds, which is why no serious player ever has it enabled.
Friendly Name
Music Volume
Default Value
0
Data Type
float
Quick Copy
seta s_musicvolume "0"
Available Settings
| Value | Description |
|---|---|
| 0 | 0.0 - Off (Recommended) |
| 0.5 DEFAULT | 0.5 - Normal Music |
| 1 | 1.0 - Loud Music |
Related Commands
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