Performance Impact: None
cg_simpleItemsRadius
Adjusts the engine's spherical rendering boundary for the item. While Scale changes the visible sprite, Radius changes how the engine calculates its visual space. 15 standard render space.
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Pro Tip
Leave at 15 — expanding the radius makes items pop into view earlier when peeking corners, which is how pros pre-aim powerups they can’t even see yet.
Friendly Name
Simple Items Render Radius
Default Value
15
Data Type
int
Quick Copy
seta cg_simpleItemsRadius "15"
Available Settings
| Value | Description |
|---|---|
| 10 | 10 - Tight Radius (Compact) |
| 15 | 15 - Engine Standard |
| 20 | 20 - Slightly Expanded |
| 25 | 25 - Large Render Sphere |
Related Commands
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