Performance Impact: None

cg_simpleItemsRadius

Adjusts the engine's spherical rendering boundary for the item. While Scale changes the visible sprite, Radius changes how the engine calculates its visual space. 15 standard render space.

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Pro Tip

Leave at 15 — expanding the radius makes items pop into view earlier when peeking corners, which is how pros pre-aim powerups they can’t even see yet.

Friendly Name Simple Items Render Radius
Default Value 15
Data Type int
Quick Copy seta cg_simpleItemsRadius "15"

Available Settings

ValueDescription
10 10 - Tight Radius (Compact)
15 15 - Engine Standard
20 20 - Slightly Expanded
25 25 - Large Render Sphere

Related Commands

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