Scoreboard & Icons
Browsing 16 commands in this category.
Replaces all 3D spinning weapons, health, and armor models in the world with flat, 2D sprite icons. On eliminates spin clutter for clearer map.
Scales the visual size of the 2D item sprites. Many pros shrink this slightly to make the map look even cleaner while still being able to clearly identify the items. Lower shrinks for less obstruction.
Controls whether the 2D item sprites float up and down. Static items are easier to aim through, but bobbing major items can catch your peripheral vision. 0 static; 1 all; 2 majors. 0 no distraction.
Determines the vertical hover position of the 2D sprites. A value of 8 perfectly floats the icon so it doesn't clip into the floor geometry on uneven maps.
Adjusts the engine's spherical rendering boundary for the item. While Scale changes the visible sprite, Radius changes how the engine calculates its visual space. 15 standard render space.
Toggles the 2D icons next to your health and armor numbers on the main HUD. Some pros set this to Off for a 'Numbers Only' minimalist aesthetic.
Switches between flat 2D icons and animated 3D spinning icons on the HUD. 2D is highly preferred for competitive play as spinning 3D models are visually distracting. Icons 2D flat (0) vs 3D spin (1). 0 static.
Changes the layout and position of your weapon inventory bar. The modern standard is '3' (Center docked), which keeps your ammo count centralized directly underneath your crosshair so you don't have to glance to the edge of your screen. 0 off; 1 left; 2 right; 3 center; 4 float.
If Off, the weapon bar only displays weapons you currently possess. If On, it displays the entire arsenal, greying out the weapons you don't have. Off leaves less clutter but on leaves a consistent display that doesn't adjust itself in width leaving screen visualization consistent.
Displays floating Points of Interest (POI) icons over major powerups like Quad Damage or Battlesuit. Setting this to 2 allows you to see the icon through walls, which is essential for positioning yourself before a powerup spawns. 0 off; 1 LOS; 2 walls. 2 pre-positions.
Provides a real-time table showing your teammates' names, health, armor, location, and weapon status. Absolutely essential for team modes (TDM, CTF, CA) to track your team's stack and map positioning. 0 off; 1 top-right; 2 bottom-right.
Adds your own health and armor stats to the multiplayer team overlay box. Pros leave this Off to save screen real estate, as your personal HUD already displays your stack clearly.
Sets the background transparency of the team overlay box. Lower values make it more transparent so it blocks less of the map.
Sets the physical size of the font and icons inside the overlay.
Shifts the overlay horizontally. Negative values push it left, positive values push it further right.
Shifts the overlay vertically. Negative values push it up, positive values push it down.