Performance Impact: None

cg_levelTimerDirection

Controls the time flow, 0 counts up, 1 counts down. Counting UP is universally used by competitive players because it makes calculating item respawns (Mega 35s, Armor 25s) simple addition rather than awkward subtraction.

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Pro Tip

Always use count-up (0) — pros do simple math like “Mega taken at 2:15, next one at 2:50” instead of subtracting from a countdown clock.

Friendly Name Match Timer Direction
Default Value 0
Data Type int
Quick Copy seta cg_levelTimerDirection "0"

Available Settings

ValueDescription
0 0 - Count Up (Addition)
1 1 - Count Down (Subtraction)

Related Commands

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