Performance Impact: None
cg_levelTimerDirection
Controls the time flow, 0 counts up, 1 counts down. Counting UP is universally used by competitive players because it makes calculating item respawns (Mega 35s, Armor 25s) simple addition rather than awkward subtraction.
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Pro Tip
Always use count-up (0) — pros do simple math like “Mega taken at 2:15, next one at 2:50” instead of subtracting from a countdown clock.
Friendly Name
Match Timer Direction
Default Value
0
Data Type
int
Quick Copy
seta cg_levelTimerDirection "0"
Available Settings
| Value | Description |
|---|---|
| 0 | 0 - Count Up (Addition) |
| 1 | 1 - Count Down (Subtraction) |
Related Commands
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