Performance Impact: Low (CPU)

r_ext_compiled_vertex_array

Allows the engine to send batched geometry data to the GPU memory. Must remain On for proper game rendering.

💡

Pro Tip

Keep ON — batched geometry is the reason the game runs smoothly even on 10-year-old GPUs with 32 players on screen.

Friendly Name Compiled Vertex Arrays
Default Value 1
Data Type bool
Quick Copy seta r_ext_compiled_vertex_array "1"

Available Settings

ValueDescription
0 Off
1 On

Related Commands

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