Performance Impact: Low (CPU)
r_ext_compiled_vertex_array
Allows the engine to send batched geometry data to the GPU memory. Must remain On for proper game rendering.
💡
Pro Tip
Keep ON — batched geometry is the reason the game runs smoothly even on 10-year-old GPUs with 32 players on screen.
Friendly Name
Compiled Vertex Arrays
Default Value
1
Data Type
bool
Quick Copy
seta r_ext_compiled_vertex_array "1"
Available Settings
| Value | Description |
|---|---|
| 0 | Off |
| 1 | On |
Related Commands
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