Performance Impact: None
r_depthbits
Defines the precision of Z-buffering (how the engine calculates depth). Keeping this at 32 prevents 'Z-fighting' where textures flicker rapidly when overlapping.
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Pro Tip
32-bit is mandatory — lower values cause Z-fighting on ramps and rail beams that can make you miss shots by a single pixel.
Friendly Name
Z-Buffer Depth Precision
Default Value
32
Data Type
int
Quick Copy
seta r_depthbits "32"
Available Settings
| Value | Description |
|---|---|
| 0 | 0 - Automatic |
| 24 | 24-bit |
| 32 | 32-bit (Recommended) |
Related Commands
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