Performance Impact: Low (CPU/GPU)
cg_viewsize
Reduces the actual rendered 3D game world viewport size while keeping the 2D HUD overlay at full size. Originally used on 1990s PCs for performance; today, this should always be left at 100.
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Pro Tip
Never drop below 100 — lowering this creates black borders that hide map geometry and actually hurts visibility more than it helps performance on modern hardware.
Friendly Name
3D Viewport Scale
Default Value
100
Data Type
int
Quick Copy
seta cg_viewsize "100"
Available Settings
| Value | Description |
|---|---|
| 80 | 80 - Bordered |
| 100 | 100 - Full Screen (Default) |
Related Commands
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