Movement Physics
Browsing 5 commands in this category.
Master multiplier for all camera bobbing (up/pitch/roll). 0 disables everything for steady crosshair; >0 scales subs. Overrides oldschool bobup/bobpitch/bobroll CVARs—essential 0 for zero-wobble aim.
Strafe lean intensity for every player (team and enemy) model (0-1). 0 disables visual tilt; 1 full animation. Cosmetic only—no hitbox change. Easier to use (0) with railgun, but is good to have on when using RL, easier to see and predict movement direction.
Default movement speed: On always runs (hold-shift walks); Off always walks (hold-shift runs). On essential for QL's fast pace.
Damage screen kick multiplier (Screen shake under damage). 0 eliminates shake for steady aim under fire; 1 full shake when being damaged..
Smooths view angles over frames (0 raw, >0 blends prev frame). Adds micro-latency for fluidity; 0 preserves instant response.