Movement Physics

Browsing 5 commands in this category.

cg_bob float

Master multiplier for all camera bobbing (up/pitch/roll). 0 disables everything for steady crosshair; >0 scales subs. Overrides oldschool bobup/bobpitch/bobroll CVARs—essential 0 for zero-wobble aim.

cg_playerLean float

Strafe lean intensity for every player (team and enemy) model (0-1). 0 disables visual tilt; 1 full animation. Cosmetic only—no hitbox change. Easier to use (0) with railgun, but is good to have on when using RL, easier to see and predict movement direction.

cl_run bool

Default movement speed: On always runs (hold-shift walks); Off always walks (hold-shift runs). On essential for QL's fast pace.

cg_kickScale float

Damage screen kick multiplier (Screen shake under damage). 0 eliminates shake for steady aim under fire; 1 full shake when being damaged..

cg_filter_angles float

Smooths view angles over frames (0 raw, >0 blends prev frame). Adds micro-latency for fluidity; 0 preserves instant response.